Blog

Catching up

It turns out that having a day job can play havoc with your blogging activities. I’m posting a round-up of recent activities, in no particular order, with the intention of expanding on each of these topics in the coming weeks. But we all know what happens to intentions.

This is mostly a brain dump to make me feel guilty enough to write some of it up, so feel free to skip it if you’re busy. That FaceBook page isn’t going to update itself you know.

Introducing RBehave

RBehave is a framework for defining and executing application requirements. Using the vocabulary of behaviour-driven development, you define a feature in terms of a Story with Scenarios that describe how the feature behaves. Using a minimum of syntax (a few “quotes” mostly), this becomes an executable and self-describing requirements document.

BDD has been around in the Ruby world for a while now, in the form of the excellent RSpec framework, which describes the behaviour of objects at the code level. The RSpec team has focused on creating a simple, elegant syntax and playing nicely with other frameworks, in particular Rails and the Mocha mocking library.

Upcoming Talks

I’ve got a number of tutorials, conference sessions and keynotes coming up over the next few months that I’m very excited about. My themes for this year are behaviour-driven development, SOA for human beings and understanding what simplicity really means. Looking at these, there is an overarching theme about getting different kinds of people talking to each other in plain English (for some value of English).

Keynote at QCon, 14-16 March, London #

QCon is the London version of the excellent JAOO conference in Denmark, which has become my favourite technology event of the year (apart from phone upgrade time). They attract world-class presenters to provide sessions varying from the deep technical through to people and process topics, and they’ve done the same with QCon. What’s more, they have managed to resist the lure of the sales-pitch session, which means you get to hang out with other geeks without people trying to sell you stuff. The London event is being run in conjunction with the common-sense guys at InfoQ, and I’m lucky enough to be speaking there.

Monkey business value

So I was hanging out with a bunch of geeks in Switzerland, having one of those late night conversations, and an idea sort of emerged, and the more I thought about it, the more I liked the idea. And then I was thinking that a) I’m useless at following through on ideas and b) I would love someone to take this forwards. So here it is.

Our premise was that the value of automated testing is in its repeatability and low investment (in terms of human effort). However, running the same tests all the time just verifies that the system does a small number of well-known activities.

Behaviour-driven stories

At a recent software architecture workshop, I was discussing the ideas behind BDD with a great group of people (more about that soon). One theme that kept coming up was the fact that I needed to write much more about BDD as an entire methodology, and to address the current perception that it is just a repackaging of test-driven development (which, to be fair, is where it started).

As I was describing the workings of BDD, I discovered that I had made the assumption that everyone knew what a Story was, in the agile sense of defining a requirement. It turns out that there’s a whole world outside of my little bubble that use all sorts of different processes for identifying and defining requirements, and in particular they don’t know what I mean by a Story, nor why they should care.

Tagged

Ok, so I’ve been blog-tagged. Twice in fact, by Patrick Kua and Mats Helander. Apparently the rules are that I have to tell you five things about me that you probably didn’t know, and then I have to tag a bunch of other people.

Except that this is the Interweb, blog-tagging is exponential and I’m usually the kid who gets picked last, so there are probably only about 4 people left on the planet who haven’t been tagged.

What's in a Story?

Behaviour-driven development is an “outside-in” methodology. It starts at the outside by identifying business outcomes, and then drills down into the feature set that will achieve those outcomes. Each feature is captured as a “story”, which defines the scope of the feature along with its acceptance criteria. This article introduces the BDD approach to defining and identifying stories and their acceptance criteria.

Outcomes over Features: the fifth agile value?

I’ve been having difficulty recently with a trend I’m seeing on projects. What happens is this: we (an agile development team) engage with a client for a short period—typically 2-4 weeks—to investigate how we might work with them to solve their problem. During this period, we drive out lots of stories, do some technical investigation and estimation, and out of this we generate a high level release plan. All very good, you might think. But then, unfortunately, everything is mysteriously forgotten about except the release plan, which suddenly grows horns and fangs and becomes a Fixed-Price Fixed-Scope Big Up-Front Project Plan. Well ok, it’s not quite that dramatic, but it certainly doesn’t feel very agile to me. Hopefully I can explain why.

Article: Introducing Behaviour-Driven Development

At the beginning of this year I wrote a feature article for Better Software magazine, which was published as “Behavior Modification” back in March.

The article is now available on my site. It gives an overview of behaviour-driven development, from its origins as a coaching aid for TDD through to its current form as a proven, comprehensive development approach.

Introducing BDD

I had a problem. While using and teaching agile practices like test-driven development (TDD) on projects in different environments, I kept coming across the same confusion and misunderstandings. Programmers wanted to know where to start, what to test and what not to test, how much to test in one go, what to call their tests, and how to understand why a test fails.

The deeper I got into TDD, the more I felt that my own journey had been less of a wax-on, wax-off process of gradual mastery than a series of blind alleys. I remember thinking “If only someone had told me that!” far more often than I thought “Wow, a door has opened.” I decided it must be possible to present TDD in a way that gets straight to the good stuff and avoids all the pitfalls.

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