Category bdd

JBehave 2.0 is live!

Some ancient history Back in 2003 I started work on a framework called JBehave. It was an experiment to see what JUnit might have looked like if it had been designed from the ground up for TDD rather than as a unit testing framework. I was also starting to use the phrase “behaviour-driven development” to […]

Let your examples flow

Should examples/tests/specs/whatever be DRY(Don’t Repeat Yourself)? I’ve been thinking (and talking and arguing) about the value of test names recently and whether they are just unnecessary duplication, but that’s the subject of a future discussion. This is about the actual content of your examples. So, should your examples be DRY? In a word, no. DRY […]

Goal-oriented vocabulary – saying what you mean

I was in a hotel in Stockholm recently and I noticed a bottle opener attached to the wall in the bathroom. There was a bilingual sign under it which got me thinking about the term “bottle opener” itself. (I was giving a talk about BDD the next day so I was already thinking about how […]

Empty rooms

It’s now about two weeks to OOPSLA, where Liz Keogh and I will be presenting a workshop on behaviour-driven development using JBehave. This will be along similar lines to the workshop I co-presented at RailsConf Europe last month. At RailsConf we presented to nearly 200 people, which was about a quarter of the conference attendees. […]

Upcoming events

So it’s that time of year again. I’ve got a number of conferences and workshops coming up, ranging over all sorts of topics. I just popped over to Martin Fowler’s site (I’m doing a talk with him this week) and noticed that he has a much more organised setup than me. All his events are […]

Two flavours of BDD – or .net gets behaviour-driven

How about that? You wait ages for a BDD framework in .net and then two come along at once! Ok, to be fair NSpec has been around for a while. However I’m talking about describing application behaviour in terms of stories and scenarios, to complement NSpec’s description of interactions between objects. (As a side note, […]

Introducing rbehave

rbehave is a framework for defining and executing application requirements. Using the vocabulary of behaviour-driven development, you define a feature in terms of a Story with Scenarios that describe how the feature behaves. Using a minimum of syntax (a few “quotes” mostly), this becomes an executable and self-describing requirements document. BDD has been around in […]

Upcoming Talks

I’ve got a number of tutorials, conference sessions and keynotes coming up over the next few months that I’m very excited about. My themes for this year are behaviour-driven development, SOA for human beings and understanding what simplicity really means. Looking at these, there is an overarching theme about getting different kinds of people talking […]

Monkey business value

So I was hanging out with a bunch of geeks in Switzerland, having one of those late night conversations, and an idea sort of emerged, and the more I thought about it, the more I liked the idea. And then I was thinking that a) I’m useless at following through on ideas and b) I […]

Behaviour-driven stories

At a recent software architecture workshop, I was discussing the ideas behind BDD with a great group of people (more about that soon). One theme that kept coming up was the fact that I needed to write much more about BDD as an entire methodology, and to address the current perception that it is just […]